Into the Caves of Chaos: Stats, first draft

I am preparing to run B2. This post is probably the start of a series of attempts to adapt it for my purposes. First, stats. Given that more people have signed up than I was expecting, I want to use the fastest combat system possible. So I am writing up Into the Odd/Mark of the Odd/Cairn-style stats for the Caves of Chaos. At this point it’s mainly missing the various prisoners. I welcome any criticism because while I could copy-paste some of these straight from Cairn, I honestly have no idea what I’m doing.

Kobold Lair

Kobold – 3 HP, 8 STR, (throwing) spear (d6)

Kobold Chief – 5 HP, 10 STR, battle axe (d8)

Pack of Giant Rats – 2 HP, 5 STR, bite (d4)

  • Detachment Swarm: cannot be harmed by individual attacks, only vulnerable to blasts and detachment attacks. In turn, damage against individuals as blast.
  • Critical Damage: The wound becomes infected and the wearer suffers from halved HP for a month.

Pit Trap: D6 STR damage. Blocks progress. Jumping over it requires STR save.

Orc Lair

Orc Warrior – 4HP, 10 STR, 10 DEX, 8 WIL, One throwing and one melee spear (d6)

Orc Leader – 6HP, 12 STR, 11 DEX, 11 WIL, 

  • Orc Leader 1: Mace (D8), crude shield and mail (Armor 1)
  • Orc Leader 2: Axe (2xD6 – one melee one thrown), plate (Armor 2)

Giant Centipede – 1 HP, 6 STR, 3 WIL, sting (d6)

  • 2’ long centipedes that live in damp, underground places.
  • Generally shy, but will attack if approached.
  • Critical Damage: the venom renders the target deprived for up to 10 days (save STR once a day to recover).

Goblin Lair

Goblin – 4 HP, 8 STR, 12 DEX, 8 WIL, several spears each (d6; can be thrown)

Goblin Leader – 6 HP, 10 STR, 14 DEX, 12 WIL, bow and spear (d6 each), chain mail and shield (Armor 1)

Ogre – 6 HP, 16 STR, 8 DEX, 6 WIL, club (d10), bear hide (Armor 1)

Hobgoblin Lair

Hobgoblin – 5 HP, 12 STR, 8 DEX, Crossbows and swords (d8), Chain mail (Armor 2)

  • Automatically succeed in Morale Saves if a commander is present.
  • Trained to fight together, damage dealt is enhanced if an ally is also engaged with the same enemy.
  • Note: Cairn stats these much stronger than here but in B2 they’re only a bit stronger than goblins

Hobgoblin Torturer – 6 HP, 14 STR, 7 DEX, Whip (d8)

  • On critical: Damages Dex rather than Str

Hobgoblin Chief – 7 HP, 14 STR, 9 DEX, 12 WIL, Nasty sword (D10), Full plate (Armor 2)

Shunned Cave

Gray Ooze – 2 HP, 15 STR, 5 DEX, 3 WIL, devouring touch (d8)

  • Giant, brainless blobs of black jelly driven only by their insatiable hunger.
  • Moves along walls and across ceilings. Squeeze through holes and cracks with ease.
  • Immune to mundane attacks, save fire. Normal attacks splits the Black Pudding, creating two Puddings that share HP and STR.
  • Dissolve: On Critical Damage, armored targets lose 1 Armor point. STR loss to unarmored targets is permanent.
  • Note: adapted from Cairn Black Pudding, which have more HP but less STR.

Owlbear – 9 HP, 16 STR, beak (d10) or claws (d8+d6)

  • Huge, carnivorous bear-like creatures with the face of an owl. Found in dense forests.
  • Excellent trackers, can detect even the slighest signs of prey.
  • Highly territorial, attack anything that comes too close.
  • Critical Damage: Maul the target, crushing armor and tearing a limb apart.

Bugbear Lair

Bugbear – 6 HP, 14 STR, 12 DEX, 11 WIL, mace (d8, bulky), fur hide (Armor 1)

  • Note: Bugbears are less beefy in Cairn. But they have 3HD in B2 so I made them tougher.

Bugbear Chieftains – 6 HP, 16 STR, 13 DEX, 12 WIL, mace (d10), fur hide (Armor 1)

  • Note: B2 says these are as tough as an Ogre so this is just an ogre again, but with more DEX and WIL.

Caves of the Minotaur

Stirge – 3 HP, 6 STR, 14 DEX, bite (d8)

  • Large, nocturnal mammals that feed on the blood of their victims.
  • Unaffected by darkness or blinding effects. Loud noises and holy rituals may frighten them.
  • Critical Damage: Recovers full STR and HP if the target has blood.
  • Cairn Vampire Bat

Fire Beetles – 2 HP, 4 STR, 12 DEX, 6 WIL, bite (d4)

  • 3’ long beetles commonly found both deep underground and buried in thick brambles.
  • Produces a orange slime through the abdomen that lasts for several days. The productive organ is very valuable alchemists.

Minotaur – 12 HP, 16 STR, 8 WIL, axe (d10) or horns (d6+d6), Chainmail (Armor 1)

  • A large, muscular humanoid with the head of a bull. Generally lair in a maze or dungeon, making the whole place it’s territory.
  • Notably strong, is able to easily break stone, which it uses to alter the enviromment and separate its foes to kill them one by one.
  • If the minotaur suceeds in a Critical Damage save, it is driven into a bloodthirsty state, enhancing all its attacks and impairing all attacks against it. Only stops when killed or if it no longer sees any foe.

Gnoll Lair

Gnoll – 6 HP, 1 Armor, 12 STR, 8 WIL, spear (d8) or short bow (d6)

  • Critical Damage: the gnoll enters in a rampage after tasting blood, making another attack immediately.

Gnoll Chieftain – 8 HP, 14 STR, 12 WIL, Pieces of plate mail (Armor 1)

Shrine of Evil Chaos

Skeleton – 4 HP, 7 STR, 11 DEX, rusty sword (d6), rusted armor (Armor 0)

  • 3 armor vs pointy weapons. They’re skeletons.
  • Note: I didn’t like how these are statted in Cairn

Zombie – 2 HP, 10 STR, 5 DEX, 3 WIL, rusty sword (d6)

20 Skeletons and 20 Zombies – This is a d4 10 STR detachment.

Acolyte – 4 HP, 10 STR, 14 WIL, mace (d8), chain (Armor 1)

Adept – 6 HP, 12 STR, 14 WIL, mace (d8), plate mail (armor 2)

Evil Priest – 8 HP, 10 STR, 11 DEX, 14 WIL, Snake Staff (d6; on crit, target is impaired until it passes a Dec save while the Priest continues fighting with spells, grabs another weapon, or flees), plate mail (armor 2)

  • Scrolls with Detect Magic, Hold Person and Silence
  • Potion of Gaseous Form to escape.
  • Spellbooks of Pain (d6 magical damage, bypassing armor) and Fear

Gelatinous Cube – 1 HP, 15 STR, 6 DEX, 3 WIL, devouring touch (d8), is a gelatinous cube (Armor 2)

  • Large cubes of transparent jelly, dwell in dungeons absorbing items and living creatures.
  • Difficult to be detected due to being transparent.
  • Critical Damage: The target is engulfed into the cube and keeps being absorbed.
  • Note: Cairn has these at 6 HP but I think this makes more sense. It doesn’t avoid damage so much as soak it up. I’ll also say it has Armor 0 vs pointy weapons.

Medusa – 10 HP, 8 STR, 12 DEX, 16 WIL, snake bites (d6+d4) or gaze (save)

  • Magical creatures that look like women with snakes in place of hair.
  • Clever and proud, but reasonable. Will let adventurers go free if they somehow please its ego.
  • Gaze: Anyone who looks directly at the medusa’s face must save WIL or be turned to stone. Averting eyes from the face prevents this effect, but impairs any damage dealt.
  • Targets turned into stone can be recovered by a willing kiss of the medusa, or by being bathed in its blood. The blood of a medusa is only enough to recover a single victim.

Acknowledgements

Besides for Cairn and Yochai Gal, I should credit the “1-page B2” demo at https://gnarledmonster.itch.io/beyond-the-borderlands-1 with initial descriptions and summaries.

3 responses to “Into the Caves of Chaos: Stats, first draft”

  1. Illusory Sensorium avatar
    Illusory Sensorium

    I am a fan of Odd combat, and find it is fairly robust regarding opponent statistics when they follow the guidelines from Chris and Yochai (as you have done). The moment of zen is accepting all existing monster stat blocks are stuff and nonsense, so adaptations can do no wrong.
    I would however suggest back porting a couple of later system developments from Mythic Bastionland: critical damage on taking half or more current STR damage (rather than rolling each time) and what I’ll call “ganging up plus” (take only highest single die, but add +1 per other die rolling 4 or higher). These both further accelerate combat, and are pleasing at the table, though your gaming may vary.
    Fight on!

    Liked by 1 person

    1. Thanks, food for thought!

      Like

    2. Btw you should come on the discord. I’ve been reading your blog and I have some thoughts, but it would be much better to discuss it there …

      Like

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